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All six Pockling kinds: 24 coats and the food each one loves

All six Pockling kinds and their 24 coats, the food each one loves and hates, how Pocklings grow, and every outfit, room and berry price, from the game’s code.

Key takeaways

  • There are six Pockling kinds, each in four coats, so 24 looks in all.
  • You choose the kind by choosing its egg. The coat is random, one in four.
  • Each kind loves one food and spits one out. Three of the six favourites are free.
  • A Pockling becomes a Kid on its second day of care and Grown on its seventh.
  • Every finished game of Fetch pays 40 berries, the most a game can pay.

The six Pockling kinds are Kitling, Bunling, Puppling, Cubling, Foxling and Drakling. Each comes in four coats, 24 in all, and each has one food it loves and one it spits straight back out. You choose the kind by choosing its egg, and the coat is a surprise, picked at random from that kind’s four. A Pockling grows from Baby to Kid on the second day you care for it and to Grown on the seventh.

Pockling is the tiny virtual pet we make at 9io for iPhone and iPad. It’s free on the App Store, and the same game plays free in your browser if you’d like to try it first. This guide covers every kind, coat and food, how Pocklings grow, what everything costs in berries and what keeps a Pockling happiest. Every number comes from the game’s own code, or is worked out from it, as of 6 November 2026.

How the egg decides your Pockling’s kind and coat

The first screen shows six eggs, one for each kind. Kitling’s egg has spots, Bunling’s hearts, Puppling’s paw prints, Cubling’s stars, Foxling’s zigzag stripes and Drakling’s scales. Tap an egg and the game shows the kind’s name and personality line, so you always know what you’re hatching. Tap Hatch this egg, then tap the egg six times to crack it open.

The game then picks one of the kind’s four coats at random, an even one-in-four chance each, and tells you what you got (“It’s a ginger Kitling!”). The tufts of its fur come from a random number picked at the same moment, so another Ginger Kitling won’t look quite like yours. You can type a name of up to 12 characters or tap one of four suggestions, and a Pockling left unnamed gets one of the game’s 30 names at random.

A new Pockling starts with Tummy at 72, Clean 92, Energy 88, Fun 62 and Love 45, all out of 100, and you start with 30 berries and the Peach room. A coat can’t be changed. To try for another you’d use Start over with a new egg in Settings, which deletes your Pockling and everything you’ve collected. The browser version keeps your Pockling in that browser on that device, so clearing the browser’s data also starts a new egg.

All six Pockling kinds and their personality lines

The game shows these lines when you tap each egg.

Kind Personality line Coats Loves Hates
Kitling Curious, sneaky, loves a good nap in the sun. Peach, Cream, Smoke, Ginger Fishy Broccoli
Bunling Gentle, bouncy, thinks every carrot is a gift. Lilac, Snow, Mocha, Blush Carrot Fishy
Puppling All wag, no brakes. Will fetch until the sun goes down. Honey, Speckle, Cocoa, Sandy Crunchies Hot chili
Cubling A soft, sleepy hug on two tiny legs. Honey is a food group. Milk tea, Panda, Honeycomb, Polar Honey pot Broccoli
Foxling Clever, cheeky, always one step ahead of the snacks. Tangerine, Arctic, Rosefox, Midnight Apple Carrot
Drakling A very small dragon with very big plans. Sneezes sparkles. Mint, Sky, Plum, Ember Hot chili Ice cream

Five Pocklings in a row under the Pockling title: a Mint Drakling, a Tangerine Foxling, a Peach Kitling, a Lilac Bunling and a Honey Puppling

The kinds differ in shape as well as colour. Kitlings have pointed ears, whiskers and a curled tail. Bunlings have long ears and a pompom tail, and Cublings round ears and a smaller pompom. Pupplings have floppy ears and a stubby tail, Foxlings big fox ears and a bushy tail, and Draklings little horns, wings and a spade-tipped tail. Pupplings, Foxlings and Draklings show a small fang when their mouths open. Each kind chirps at its own pitch, from Bunlings, the highest, down to Cublings, and only Draklings sneeze sparkles and stars. The rest sneeze bubbles.

Your own Pockling also earns a word for its card, as in “Cuddly Peach Kitling, baby”. The word follows what you do most. Walks lead to Adventurous, baths to Squeaky-clean, bedtimes to Sleepy, games to Playful, talking to Chatty, meals to Snacky and stroking to Cuddly. A walk counts three times as much as a meal, and the word stays Curious until one of them has 3 points.

Pockling coats: all 24 and their markings

A coat’s name tells you its colour, and some coats add a marking painted over the fur.

Marking Coats that have it
Tabby stripes on the forehead Peach and Ginger Kitlings
Pale paws and feet Smoke Kitling
A patch around one eye Honey and Sandy Pupplings
Spots on the body Speckle Puppling
A pale muzzle Cocoa Puppling, Milk tea and Honeycomb Cublings
Dark patches round both eyes, and dark paws Panda Cubling
Pale cheeks sweeping up and out, and a pale tail tip All four Foxlings (Arctic’s tip is pale blue)
None Cream Kitling, all four Bunlings, Polar Cubling and all four Draklings

Draklings carry a second colour on their wings instead. Mint has pink wings, Sky pale yellow, Plum mint green and Ember gold, and all four have pale yellow horns.

Pockling favourite food and what every food does

Twelve foods sit in the tray. Four are free and always there, and the other eight are treats that cost berries each time you serve one. Tummy and Fun are what each food adds, out of 100.

Food Tummy Fun Berries Loved by Hated by
Apple 18 1 Free Foxling
Carrot 16 1 Free Bunling Foxling
Crunchies 22 0 Free Puppling
Broccoli 20 -3 Free Kitling, Cubling
Fishy 26 3 3 Kitling Bunling
Honey pot 20 6 4 Cubling
Cookie 12 7 3
Donut 16 9 5
Sushi 24 6 6
Ice cream 12 12 6 Drakling
Birthday cake 30 16 12
Hot chili 8 8 2 Drakling Puppling

Every meal also adds 1.5 Love. A favourite adds 6 more Fun on top of its own, gives 5 Love instead of 1.5 and earns 5 points toward the next love level instead of 3. A Kitling’s Fishy, for example, gives Tummy 26, Fun 9 and Love 5 for 3 berries. The first time it eats its favourite the game says so (“Mochi LOVES fishy!”), and the tray marks that food from then on. Pupplings, Bunlings and Foxlings love a free food, so their favourite never costs a berry.

The hated food gets one nibble and a face before it’s spat out. You aren’t charged, but Fun drops by 2, the meal doesn’t count as care, and from then on your Pockling pouts and turns away when you bring that food near. Kitlings and Cublings both hate Broccoli, which takes 3 Fun even from the kinds that eat it. Fishy, Carrot and Hot chili are each one kind’s favourite and another kind’s worst.

Once Tummy reaches 97 it won’t eat (“Mochi is full!”). In the Snack Drop game, the falling food that costs you a heart is your Pockling’s hated one, so a Bunling dodges Fishy and a Drakling dodges Ice cream.

How Pocklings grow from Baby to Kid to Grown

Stage Days of care to reach it Size, against Grown Voice
Baby From hatching 74% 30% higher than Grown
Kid 2 88% 14% higher than Grown
Grown 7 100% The kind’s own pitch

Babies and Kids also have bigger eyes for their size, and shorter ears and tails.

A day of care is a calendar day, from midnight on your device’s clock, on which you do at least one caring thing. The first one each day adds the day, and your Pockling grows the moment the count reaches 2 or 7, with a banner to say so. The days don’t have to be in a row, and a day you miss takes nothing away. Care for it every day from the day it hatches, and it’s a Kid the next day and Grown six days after hatching.

These count as care:

  • A meal it eats.
  • Stroking, tapping or holding it, once your touches add up to 10 Love (nine taps, or a hold of about two and a half seconds).
  • A bath you finish.
  • Putting it to bed.
  • A game you finish.
  • A walk, however short.
  • Talking to it, when it says your words back.

Opening the app doesn’t count on its own, since that only earns the day’s stamp. Nor does a food it spits out, a meal or bedtime it refuses, or a game you leave early.

Pockling outfits, rooms and treats, with every berry price

Outfit Worn on Berries
Pink bow Head 25
Daisy Head 25
Party hat Head 40
Cozy beanie Head 50
Pumpkin hat Head 60
Winter hat Head 60
Headphones Head 80
Wizard hat Head 90
Tiny crown Head 120
Round glasses Face 35
Cool shades Face 60
Blue bandana Neck 30
Bow tie Neck 30
Red scarf Neck 35
Hero cape Neck 110

A Pockling wears one thing on its head, one on its face and one round its neck. Each outfit is bought once and kept, and your first 30 berries cover the Pink bow or the Daisy.

A Peach Kitling wearing the Pink bow, a 25-berry outfit, in the Peach room

Room Berries
Peach Free, the room you start in
Mint 80
Lilac 80
Sky 80
Sunny 120
Starry 200

All 15 outfits come to 850 berries and the five rooms you buy to 560, so everything costs 1,410. The treats are the eight foods with a price in the food table, from Hot chili at 2 berries to Birthday cake at 12, paid each time.

Where berries come from

Source Berries How it’s worked out
Starting out 30 Yours before the first egg hatches
First visit of the day 12 to 30 10, plus 2 for each day of your streak, counting up to 10 days
Fetch 40 3 a metre, up to 40 a game. Five throws always get there
Hide and Seek 16 to 40 4 a point, up to 40. A score of 10 or more gets there
Snack Drop Up to 40 Half a berry a point, up to 40, which takes 79 points
Walks Every berry it picks up No limit. The first 150 m of path hold 8
A new love level 25 at level 2, then 5 more a level 15, plus 5 times the new level

The first time you open Pockling on a calendar day, you get a stamp in the book with the berries. Miss a day and the streak starts again from 1, though the game promises your Pockling “will never hold it against you”. The sticker, one of 28, is picked by the date, so everyone who opens Pockling that day gets the same one.

Games pay when they end, and a game you leave early pays nothing. Fetch is five throws, scored in metres per catch, with 10 extra for a catch in the air. Hide and Seek is four rounds, worth 4 points for a find at the first try, down to 1. Snack Drop lasts 45 seconds with three hearts, and gold stars are worth 5. There’s no daily limit, but each game costs 9 Energy and 5 Tummy.

The park is laid out the same way on every walk, so the berries and puddles are always in the same places. On a phone held upright, the first 150 m hold 8 berries and two muddy puddles, the first at about 80 m. Love level 2, shown in the heart at the top of the screen, comes at 30 points, level 3 at 90, level 4 at 180 and level 5 at 300. Berries can’t be bought, since Pockling has no in-app purchases.

How to make your Pockling happiest

Its five needs are Tummy, Clean, Energy, Fun and Love, each out of 100, shown as rings at the top of the screen. Happiness is their average. At 78 or more, with no need below 30, your Pockling is joyful, and only then does it dance, chase its tail and press its nose to the glass. At 55 or more it’s content, and below that it’s okay.

A need under 30 turns its ring red, and your Pockling asks for whichever need is lowest. A thought bubble pops up now and then (an apple, a moon, bubbles, a heart or a ball), and the matching button turns pink and wiggles, whether that’s Feed, Sleep, Wash or Play. Loneliness has no button, so stroke it or hold it.

Need Change per hour awake Change per hour asleep
Tummy -6 -2.5
Energy -5 +24
Fun -5 -1
Clean -2.4 -0.8
Love -1.6 -0.5

From full, Tummy is the first to drop under 30, after about 12 hours awake, and Energy and Fun follow at 14. Time away never takes a need below 14.

What you do What it changes
A meal it eats Tummy and Fun by the food’s amounts, Love +1.5, or +5 and 6 more Fun for its favourite
Stroking, tapping or holding Love as you go, and a quarter as much Fun
A finished bath Clean to 100, Fun +6, Love +4
Bedtime Energy +24 an hour until it gets up by itself at 100. Refused at 97 or more
A finished game Fun +22, Love +4, Energy -9, Tummy -5
A walk of 150 m or more Fun +32, Love +9, Energy -14, Tummy -8, Clean -6, or -28 if it went through mud
Talking to it Fun +3, Love +1.5

A shorter walk gives less, down to Fun +10 and Love +3 for a walk that goes nowhere, and each Pockling you meet on the way adds 4 Love.

A routine that follows these rules:

  1. Open Pockling once a day for the stamp, and do one caring thing so the day counts toward growing up.
  2. Feed its favourite when Tummy drops, and leave the food it hates in the tray.
  3. Walk 150 m for the full Fun and Love, then run a bath, since it jumps in any puddle it reaches when it isn’t busy.
  4. Play Fetch when you want berries. It pays 40 every time.
  5. Put it to bed when Energy is low. It sleeps until Energy reaches 100, about 3.6 hours from the floor of 14.
  6. Stroke or hold it when Love is low. A hold adds 1.6 Love about every third of a second.

Where these numbers come from

We read the browser version’s public code on 6 November 2026. The kinds, coats, foods, outfits, rooms and growth stages are in catalog.js, the needs, care days, berries and love levels in state.js, and the eggs and coats in hatch.js. The App Store app is the same game in a small native layer, which adds a purr you can feel and an optional evening reminder, and its 1.1 update that day lists only new sounds. The walk figures assume a phone held upright; on an iPad the puddles come a few metres sooner. We haven’t timed anything on a device, so the hours here are worked out from the rates in the code.

For how hatching, care and growing up work day to day, see Pockling’s launch post. For how the game paints every kind and coat in code, see our engineering post.

Frequently asked questions

How many kinds of Pockling are there?

Six. They are Kitling, Bunling, Puppling, Cubling, Foxling and Drakling, and each comes in four coats, so there are 24 looks in all.

Can you choose which Pockling you hatch?

You choose the kind. Each of the six eggs holds one kind, and tapping an egg shows its name before you hatch it. The coat is picked at random from that kind’s four and can’t be changed later.

What is each Pockling’s favourite food?

Kitlings love Fishy, Bunlings Carrot, Pupplings Crunchies, Cublings the Honey pot, Foxlings Apple and Draklings Hot chili. Each kind also hates one food and spits it out.

How long does it take a Pockling to grow up?

It becomes a Kid on the second day you care for it and Grown on the seventh. One caring thing is enough for a day, such as a meal, a cuddle, a bath, a walk or a game, and the days don’t have to be in a row.

How do you get berries in Pockling?

A finished game of Fetch always pays 40 berries, and Hide and Seek pays 40 for a score of 10 or more. The first visit of each day pays 12 to 30, walks turn up berries on the path, and every new love level brings a gift. Berries can’t be bought.

Can a Pockling die or run away?

No. Time away can’t take any of its five needs below 14 out of 100, and a Pockling can never die or run away. If you’ve been gone a while, it’s just very glad to see you.

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